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Classes
CollisionSystem
ComplexObject
DisableFogOfWar
Dragon
EndGame
Enemy
ExampleComplexObject
ExampleSimpleObject
Form
MapLoader
Person
Player
Renderer
Robot
SimpleObject
Widget
Global
advanceTurn
calculateDamage
Constants
DEFAULT_PERSON_ATTACK
DEFAULT_PERSON_HEALTH
DEFAULT_PERSON_SIGHT_DISTANCE
destroy
fixViewport
getPositionCSS
getValue
handleComplete
handleTick
hide
init
initVars
isSelectionInSelectableBounds
LOG_FPS
Main
MAP_MOVE_SPEED
MapLink
MAX_ENEMY_DISTANCE
MAX_HIGH_SCORES
MAX_TURN_COUNTER
MIN_ENEMY_DISTANCE
namePlayers
NUM_ENEMIES
NUM_PLAYERS
removeSelectableArea
render
selectMap
selectPlayers
show
showSelectableArea
startMenu
StartPoint
tickActions
TILESET_FILE_TYPE
TREASURE_VALUE
updateFogOfWar
values