/**
* @name Constants
*/
/**
* when a player's turn counter reaches this turn in a frame, it is their turn.
* @type {number}
* @constant
* @default
*/
var MAX_TURN_COUNTER = 100;
/**
* Speed that the map attempts to center at
* @type {number}
* @constant
* @default
*/
var MAP_MOVE_SPEED = 1;
/**
* Number of players to be instantiated
* @type {number}
* @constant
* @default
*/
var NUM_PLAYERS = 1;
/**
* Number of enemies to be instantiated
* @type {number}
* @constant
* @default
*/
var NUM_ENEMIES = 1;
/**
* Tileset file extension
* @type {string}
* @constant
* @default
*/
var TILESET_FILE_TYPE = '.png';
/**
* Default sight distance
* @type {number}
* @constant
* @default
*/
var DEFAULT_PERSON_SIGHT_DISTANCE = 4;
/**
* Default health
* @type {number}
* @constant
* @default
*/
var DEFAULT_PERSON_HEALTH = 100;
/**
* Default attack damage
* @type {number}
* @constant
* @default
*/
var DEFAULT_PERSON_ATTACK = 2;
/**
* Boolean indicating whether fps will be logged
* @type {boolean}
* @constant
* @default
*/
var LOG_FPS = false;
/**
* Maximum enemy distance
* @type {number}
* @constant
* @default
*/
var MAX_ENEMY_DISTANCE = 8;
/**
* Minimum enemy distance
* @type {number}
* @constant
* @default
*/
var MIN_ENEMY_DISTANCE = 8;
/**
* [MAX_HIGH_SCORES The max amount of high scores kept track of]
* @type {number}
* @constant
* @default
*/
var MAX_HIGH_SCORES = 5;
/**
* [TREASURE_VALUE The amount of points finding the treasure gives to the player.]
* @type {number}
* @constant
* @default
*/
var TREASURE_VALUE = 1000;