0 Score

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Units

Time ∞ / ∞

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Units

Time ∞ / ∞

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Units

Time ∞ / ∞

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Units

Time ∞ / ∞


Health : The raw amount of damage points a creature can take before it dies.
Regrowth : Amount of health that gets restored at the beginning of every turn.
Endurance : Protects unit from fatigue, which disables regrowth and meditation.

Energy : Each unit ability requires a certain amount of energy to be used.
Meditation : Energy restored each turn.
Initiative : Units with higher amount of initiative points get to act their turn faster.

Offense : Influences the damage output done by all the creature's attack abilities.
Defense : Protects the creature by reducing some of the incoming damage.
Movement : Any creature can move a certain number of hexagons every turn.
There are 9 common types of damage and a rare one called Pure damage that bypasses the formula below, doing a fixed non-variable amount of harm no matter what.

Damage Formula
attack damage +
attack damage / 100 *
(offense of attacking unit -
defense of unit attacked /
number of hexagons hit +
mastery stat of attacker -
mastery stat of defender)


Minimum damage is usually 1
unless the hit is being avoided.

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